We are Destroy:Rebuild, a mech RPG inspired by anime such as Zoids and Gundam, set in our own original world. Here, you can pilot a giant robot, try to bring the world to order as a politician, or even just try to survive as a civilian: The possibilities are endless!
Decades after the events of the terrible 'Domination War', the earth still remains as an inhospitable wasteland. Here, though two large cities, and countless smaller settlements have been created by the remains of humankind, battles still rage on, and people still perish, each and every day. Will peace finally be achieved? Or will humanity finally succumb to the inevitable...?
Pulse Rifle A rifle that fires pulses of energy. It can pinpoint a target with extreme accuracy Damage: 50 energy based, deals 60 energy based damage to airborne Mechs when fired from a landbound Mech Requires 1 External Slot 55MC
Megaton Double Rifle An extremely heavy, powerful, double-barreled rifle. It can lock onto targets, but cannot see obstacles. Due to its weight, it can only be mounted on heavy class Mechs. Damage: 70 Requires 2 External slots on a Heavy class Mech 100MC
Viper Long-Range Rifle A rifle able to fire accurately from more than a mile away from its target. It doesn't do much damage, unfortunately. Damage: 35, deals 10 additional damage when the target is out of melee range Requires 1 External slot 45MC
X-Repeater Rifle A semi-automatic rifle that is light enough to be mounted on any mech Damage: 50, can be charged for one action to deal 65 damage Requires 1 External slot 50MC
Shrapnel Cannon A large cannon which fires rounds that split up into many, many sharp shards Damage: 20 to three random sections of a mech Requires 1 External slot 30MC
Buster Cannon A compact energy cannon which fires compact energy blasts which explode on impact. Damage: 40 energy based, plus 10 explosive damage. Requires 1 External slot 55MC
Hex Impact Cannon A large cannon composed of six smaller barrels which fire six consecutive shells Damage:60 Damage, can be charged to deal 20 damage to three seperate parts of a mech. Requires 1 External slot 60MC
Lightning Cannon A cannon outfitted with fins, which is designed to enhance the streamlined nature of faster mechs. Damage: 40, deals 5 additional damage for every 5 points higher than 15 in speed. Requires 1 External slot 45MC
Dual Revolvers A pair of small guns that have a high firing rate, and low recoil Damage: 30, can deal 60 damage, however it requires a post of cooldown Requires 2 External slots 30MC
Solenoid Quench Gun A large gun that uses electromagnetism to fire armor-shattering rounds Damage: 100, armor areas hit take 10 more damage from Solid round and Melee attacks, can be used once per battle. Requires 1 External slot 100MC
Inferno Shot A gun that shoots pellet-like rounds that explode in a ball of fire when they strike Damage: 45, armour pieces hit takes 5 damage each post until the flames are put out. Requires 1 External slot and 1 internal slot. 70MC
Basic Missile Pod A small pod of 5 missiles with a decidedly primitive targeting system Damage: 30 per missile, can fire two at a time. Requires 1 External slot 25MC
Super Missile Pod An upgraded Basic Missile Pod, it holds 8 missiles, and has an advanced targeting system. Damage: 40 per missile, can fire two missiles at a time. Requires 1 External slot 50MC
Vulcan Missile Phalanx A large set of equipment that holds 15 missiles, and various radar equipment which functions as a targeting system. Due to the size of the equipment, it reduces speed of medium and light mechs. Damage: 20 per missile, can fire 5 at a time. Light mechs equipped with this have 10 taken from their speed and agility. Medium mechs equipped with this have 5 taken from their speed and agility. Heavy mechs have no speed penalty. Requires 2 External slot 70MC
Dasher Missiles A pod of 10 missiles with hard shells, which use the mech equipped with them to fire. Damage:25 per missile, can fire three at a time. Damage increases by 5 for every 5 points over 15 in speed that the equipped mech has.[/b] Requires 1 External slot 45MC
Savage Claws Upgrades for the claws of a Zoomorphic mech, these claws can be charged to deal more damage. Damage:50, can be charged to deal 70 energy based damage. Requires 1 External slot on a zoomorphic mech 60MC
Dual Rapiers Retractable blades designed for a Humanoid mech. They specialise in quick, fluid strikes. Damage: 45, can double damage once per battle. Requires 2 External slots on a humanoid mech. 55MC
Sonic Lances A lance which vibrates to deal more damage, and to avoid getting stuck inside its target. It is more effective when faster or mechs able to put more power behind the strike. Damage: 40, deals 10 additional damage when attached to a limb of a humanoid mech, or a mech that has speed higher than 20. Requires 1 External slot. 65MC
Chain Blades Several small blades attached to a chain, which can bind itself around limbs, or be used as a more conventional bladed weapon. Damage: 60, deals 10 damage to one limb if used to wrap around a limb of an opposing mech. However, if this function is used, neither mech can move out of melee range from each other. Requires 2 External slots 70MC
Zoids, Gundam, and other related creations belong to their respective creators. Destroy:Rebuild is not affiliated with them in any way
FORUM SKIN BY KATYA OF GANGNAM-STYLE do not steal